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GIGABYTE's new X399 AORUS Gaming 7 TR4 motherboard for AMD Threadripper CPUs gets fully examined.
GIGABYTE's new X399 AORUS Gaming 7 TR4 motherboard for AMD Threadripper CPUs gets fully examined.
Microsoft aims to make the transition to Xbox One X as easy and painless as possible.
The new $499 Xbox One X is capable of running specific Xbox One games in native 4K resolution, but in order to do so, gamers must first download the required 4K texture packs and updates. Seeing as these textures are quite huge and can wreak havoc on monthly data caps, Microsoft is allowing existing Xbox One owners to pre-download 4K texture updates so they don't spend the whole Xbox One X launch day downloading content. Not every game on the list of 100+ Xbox One X enhanced games will have 4K texture packs available for pre-download, however, and Microsoft hasn't stipulated an exact list.
The company has come up with three different strategies to make the Xbox One to Xbox One X upgrade transition as seamless as possible including: backing up existing Xbox One settings to an external storage device; pre-downloading 4K texture updates and enhancement patches for specific games; allowing users to transfer games and content from one console to the Xbox One X over a home network. Users who already have their games on an external hard drive can simply plug the HDD into the Xbox One X and access their games library. Of course if the Xbox One X is the first Xbox you own, you'll have to download all the updates like normal.
"We have over 100 games with Xbox One X enhancements. One of the things we want to do is, for some of those games, get you all those updates before Xbox One X launches so that when you get your console you plug it in and you're in those awesome amazing games," said Xbox and Windows Platform at Microsoft Corporate Vice President Mike Ybarra.
Sony is already dominating the console game against Microsoft, but cross-platform play of some of the biggest games on the market would be nice, right? WRONG.
Sony has blocked cross-platform play between PS4 and PC gamers in ARK: Survival Evolved, with ARK's Lead Desginer, Jeremy Stieglitz, saying on Twitter the team have it "working internally", but "Sony won't allow it". This means cross-platform play between PC and PS4 gamers in ARK works, but Sony are stopping it. The reason? Sony is worried about children... no, seriously.
PlayStation marketing boss Jim Ryan said: "Exposing what in many cases are children to external influences we have no ability to manage or look after, it's something we have to think about very carefully". If Sony were that worried about external influences on children, they'd disable webcams on their own TVs, make their security stronger on all platforms, block voice chat and swear words in game chats, and a billion other things. Come on, Sony.
Microsoft has teased that it's working on AI technology, with the heart and soul of Redmond's artificial intelligence powered by Intel's new Stratix 10 field programmable gate array (FPGA) chip.
Microsoft calls its AI hardware platform "Project Brainwave", which is capable of a huge 39.5 teraflops of machine learning performance, with less than 1ms of latency. What makes Microsoft's ventures into AI better than their competitors? Well, the new chip handles complex AI tasks as they're received instead of batching the operations together and working on them after.
Thanks to Project Brainwave relying on a "soft" dynamic neural network processing engine using off-the-shelf FPGA-based processors, Microsoft's own AI framework (Cognitive Toolkit) also works with Google's own TensorFlor, and other systems. This means you can build a machine learning system, and run everything in real-time instead of being bottlenecked by hardware.
Microsoft wants to push out its new
Skynet Project Brainwave systems into their Azure cloud services, so that companies can use super-powerful, live AI. We don't know what Microsoft will achieve from this in the short term, but you can bet your bottom dollar this will turn into something big in the next 5-10 years, and beyond.
HP has just unveiled its new Omen X gaming laptop, which offers a decent upgrade path for those who want to make their gaming laptop a little faster, or add more storage over time.
HP's new Omen X won't let you upgrade the CPU or GPU, so there's nothing new there, but the RAM, HDD and SSD are all replaceable. HP says that you won't need to rip the Omen X open to replace out the components, but instead there's a back panel on the Omen X that needs a Philips head screwdriver, and that's all.
Inside, the new Omen X is a 15.6-inch 1080p 120Hz gaming laptop that rocks an Intel Core i7-7700HQ processor, NVIDIA GeForce GTX 1070 graphics card, and 8GB of DDR4 RAM - all for $1200. If you want to spend a little more, you can ramp up to the Core i7-7820K, GTX 1080, 32GB RAM, and NVMe-based SSD storage.
Final Fantasy XV is coming to the PC, where it will utilize up to NVIDIA's best GeForce GTX 1080 Ti graphics card, but the install size on PC had gamers worrying, and double checking if they had enough space on their HDD/SSDs.
Square Enix made a mistake on the press release for the install size of FF15, making people think that they needed 170GB of HDD space for the installation. That's not the case, and now Final Fantasy XV director Hajime Tabata has come out saying that the HDD space requirement numbers were a "miscommunication".
Tabata said: "That was a mistake, actually. That was a communications mistake - something got put in a memo that really shouldn't have. What that is [the specifications that went out to press] based on the specs that we're running the demo on today. Again, the final specs for the release version haven't been fixed yet. There's a very good chance they can change. Someone put that in there and it got reported as the recommended specs, but that's not the final fixed version. The fact that it became that number is a communication error".
The demo systems that Square Enix were running Final Fantasy XV on were rocking GTX 1080 Ti graphics cards and hitting 4K resolution, but Tabata said that the game will go down "at least as far as the same level as the console edition, maybe looking to going even further than that in future".
Bungie is weeks away from the release of Destiny 2, and even on the faster PS4 Pro and upcoming Xbox One X consoles, the developer couldn't maintain 60FPS and instead opted for 30FPS on consoles.
The reason? The old junk CPU inside of the consoles, powered by AMD's older Jaguar CPU architecture. Executive Producer Mark Noseworthy talked with EDGE in their upcoming October 2017, issue #310 release, where he said: "It's about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that's where we're using the CPU".
He added: "Could we make a Destiny game that ran at 60 fps? Yes, but the space would be smaller, it would be less cooperative, and there'd be fewer monsters to shoot. That's not the game we want to make. First and foremost, we're trying to make an incredible action game. We don't feel we've been held back by the choices we've made about world simulation versus frame rate; in fact, we think we're offering a player experience you can't have elsewhere because of the choices we're making".
AMD might have launched Radeon RX Vega 56 at "$399" and the slightly faster Radeon RX Vega 64 at "$499" but those prices quickly changed for a reason that is, well... I don't even freakin' know. Remember our world exclusive piece on AMD having less than 16,000 units of Radeon RX Vega post-launch, and this continues to ring true as time goes on.
AMD blame miners, and then gamers (for buying them so quickly with so much enthusiasm), and then there's reports of $100 rebates to partners and retailers that had exhausted them so quickly (from the lack of actual RX Vega cards) that the price shot up $100 overnight. Well, now it's even worse.
Having a quick look on Amazon and Newegg shows us that Radeon RX Vega 64 air-cooled is $719... far from the "$499" - and I keep using inverted commas because AMD launched RX Vega 64 at $499, but then it was $599 - and now it's $700+... I just don't know what to say anymore. But hey... you get Wolfenstein II: The New Colossus and Prey.
I remember AMD starting off their Ryzen Tech Day earlier this month in LA talking about how cryptocurrency miners are eating up all of the global GPU stock of Radeon RX series graphics cards. They were careful in launching their AMD Radeon RX Vega series of cards with miners waiting with bated breath on Vega performance.
Then came the #FakeNews that AMD Radeon RX Vega was pushing 100MH/s mining Ethereum, and anyone who mines Ethereum (like myself) knows that was pure "Hollywood magic", a spectacle. A performance, something that wasn't real, but perceived, as real. This turned out to be so completely unfounded, as I'm looking to my left and seeing the top of the line Radeon RX Vega 64 Liquid Cooled Edition and it is only pushing 33.6MH/s... This is only one-third of what the #FakeNews on RX Vega 64 mining performance.
But now Digital Trends has a story about AMD "Radeon" Studios, which is one of the better moves that AMD has done in the last couple of years - something you can read about here. One of the facts of Radeon Studios is Project 47, another one of the better things AMD has done in the last couple of years. Project 47 is a beast of a PC that has 1 petaflop of performance... perfect for Hollywood level operations.
Microsoft has made the Xbox One X Project Scorpio Edition console real, with an awesome trailer below to show it off.
What makes the Project Scorpio Edition console stand out? Well, the console itself comes in a beautifully textured black, graphite textured case - with a limited edition console that rocks "Project Scorpio Edition" in green text. It looks slick AF, but I wish we had the LCD display that the developer units featured. Oh well.
There's a massive 'X' on the Project Scorpio Edition box, a throwback to the original Xbox from all the way back in the day. This console is for the early adopters of Xbox One X, and it looks awesome... even as someone who is very anti-console.
Tesla's Gigafactory 1 in Nevada has expanded significantly over the last year. We recently saw a video how the factory has grown in a year.
A new video has appeared on YouTube showing that the factory is coming along great with lots of activity on site. Musk recently said that Tesla Motors plans to manufacture 100 Model 3 vehicles in August, and above 1,500 in September. By the end of the year, they should reach 20,000 cars per month. This is where the Gigafactory comes in.
The Gigafactory will be more than five million square feet (including several floors) once it's completed, and it will be capable of producing more battery cells than any other lithium ion battery factory in the world, Musk has said.