RightWare, who are behind BrowserMark and the very popular Basemark ES 2.0, have announced the latest in their smartphone testing software: Basemark Halti, an OpenGL ES 3.0 benchmark.
Basemark Halti contains two primary benchmarking scenes, in the same fashion that Basemark ES 2.0 had two scenes. This time they're named Rush and Car Race. The two tests will have triangle counts of roughly 100,000 triangles per frame, and be rendered front to back where possible.
First up, Rush is an action scene based on a city rooftop and its aim is to bring PC-quality game rendering. Character animation with skinning and bones, dynamic shadows and reflections, per-pixel lighting with 3 point lights, depth of field, light bloom, and SSAO are all featured in Rush.
The second test is the Car Race. Car Race is of course, a car race which features a car racing around a track and effects that are commonly seen in racing games. Rendering features are similar to Rush, but doesn't include animated characters. Instead, volumetric lighting is seen from car headlights, image displacement to simulate heat effects, motion blur, and dynamically added skid marks all feature in Car Race.
RightWare and Basemark Hali will be ready to heat up devices as soon as OpenGL ES 3.0 arrives in 2012.
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