I've always found 4K gaming to be so 'meh' on the PC, unless you can hit 60FPS which isn't so easy - even on a super-fast NVIDIA GeForce GTX 1080 Ti. But, visual fidelity wise it's great - and 8K is even better thanks to its mammoth native resolution of 7680x4320.
YouTuber 'Thirty IR' have shown off videos running a few games at 8K 60FPS, including Assetto Corsa, Mad Max, Get Even, and The Witcher 3. You're going to need a pretty baller internet connection to load them up, as they struggled even on my 100Mbps fiber connection. Check them out below.
Thirty IR also has some 8K screenshots on his website, if you want some delicious 7680x4320 goodness.
Vivendi's impending takeover of French games-maker Ubisoft may end up costing the company big.
After forcibly acquiring Gameloft in 2016, Vivendi has eyed another Guillemot family business: the massively popular games developer and publisher Ubisoft. Vivendi actually laid the seeds to the Ubisoft takeover in 2015, where it began buying shares and increasing its stake in the company for two years. Vivendi currently owns 27% of Ubisoft's share capital and 24.5% of its voting rights. The Guillemot family has repelled the takeover in the only real way it can: by increasing its stake thereby raising the amount Vivendi will have to pay to acquire the company. Following a recent boost, the Guillemot family now holds 13.6% of Ubisoft's share capital and 20.02% of the company's voting rights.
According to analysts, Ubisoft won't come cheap. Reuters reports that Vivendi may have to pay a 30% premium on Ubisoft shares in a bid to attract investors to provide capital to make the acquisition. Experts believe that Vivendi will make the takeover move sometime this year, however Vivendi says that it has other prospective targets in mind. "It's not Ubisoft or nothing," Gameloft CEO and ex Vivendi COO Stephane Roussel says.
French media titan Vivendi has its sights set on Ubisoft, one of the games industry's most powerful players, but executives affirm Ubisoft isn't the only target.
Instead of satiating the titan's hunger, Vivendi's recent acquisition of Gameloft has only whet the company's appetite for video game earnings. Vivendi acquired Gameloft from the Guillemot family in 2016, buying the founders out of majority ownership in a takeover. Now Vivendi may repeat this strategy to pull ownership of Ubisoft away from the Guillemots. Although Gameloft earned 257 million euros in sales and 10 million euros in operating profit in 2016, Vivendi isn't satisfied. The media conglomerate seeks a lucrative anchor in the gaming sector, and if it inherits Ubisoft via a hostile takeover, it will inherit a digital games empire of profitable and sustainable long-term revenues.
However, Vivendi could pass on Ubisoft altogether. Gameloft CEO and ex Vivendi COO Stéphane Roussel told French press site Le Figaro that the company is weighing other acquisition targets, and although Ubisoft is the "most natural solution," it's "not Ubisoft or nothing." If Vivendi pursues another acquisition that costs more than 1 billion euros, Roussel says, then the company will cease any takeover of Ubisoft.
BioWare's new Dragon Age game is very likely a big mainline sequel in the massively popular RPG franchise.
We've known for a while now that BioWare is making a new Dragon Age game, and speculation hinted the game could be a spin-off style RTS game meant to fill out the gaps between Anthem, the studio's massive new online multiplayer IP, and the missing Mass Effect-shaped block in BioWare's release slate. But now the developers have strongly hinted the new Dragon Age is a big AAA endeavor and not a sideline project.
Dragon Age series executive producer Mark Darrah outright confirmed on Twitter that he's currently not a "Dragon Age Tactics" game.
Things I (EP of The Dragon Age Franchise) am NOT currently working on:— Mark Darrah (@BioMarkDarrah) June 30, 2017
A DA Tactics game
Darrah was the first to tease the new Dragon Age project back in January with an in-house book filled with concept art.
Bungie makes a huge change to Destiny 2's loot finding system, removing the luck of the draw from weapons.
One of the main reasons to continue playing a game like Destiny is loot. The quest for better loot is at the heart of countless games from Diablo to Borderlands, and gamers ceaselessly grind and grind for the chance to get better gear. Drops are always random, and its this blind lottery that keeps players going. In an effort to better track and fine-tune weapon balances, Bungie has removed this key fundamental core tenant from its new high-profile Destiny 2 sequel.
Destiny 2 game director Luke Smith confirms that all in-game weapons have the same stats and no longer vary. "There aren't random rolls on weapons anymore. Better Devils is a Crucible hand cannon [in Destiny 2], and what it has on it is what it has on it. Period," Smith told Mashable in a recent interview.
Paradox Interactive has added another strategy games titan to its already potent arsenal of RTS mastery.
Triumph Studios, the developers behind the long-running Age of Wonders PC strategy game, has been acquired by Swedish publisher Paradox Interactive, joining the banner of acclaimed titles as Europa Universalis, Pillars of Eternity, and Crusader Kings. Paradox confirms that the acquisition is essentially in name only and is less of an acquisition and more of a kind of long-term partnership.
Triumph's full development team and executive leadership will stay on, including the original co-founders Lennart Sas and Arno van Wingerden, and all of the studio's current projects will continue and be fully published by Paradox Interactive.
If you haven't had your eyes on Unikrn, it's a company started by a man years ahead of his time in multiple businesses - with Unikrn itself being the first eSports betting company in the world. Unikrn lets gamers bet and then win or lose real money on eSports tournaments and games around the world, with games like CS:GO, League of Legends, and DOTA 2.
Unikrn then had another world's first when it launches Unikoin, a digital currency that could be used for eSports betting on its own site. But just last week the company announced UnikoinGold, Unikrn's own token that is designed as a decentralized ERC20 token on the hugely popular Ethereum blockchain. This means that you can buy, sell, or trade digital currencies on an exchange that supports Ethereum. This also means people can mine their own Ethereum at home and exchange them into UnikoinGold, betting on eSports games through Unikrn using mined Ethereum. That's pretty awesome.
I reached out to Rahul and asked him some questions:
TT: Tell me about the evolution between Unikoin... how long was it until you saw digital currency like Ethereum as the spark for UnikoinGold?
Rahul @ Unikrn: "About two years ago Mark Cuban tried to push us to look into Blockchain. He said it could change our business completely. We had already created the Unikoin knowing that as it gets popular we would have to find a way to add more utility to them. We started looking at Blockchain and Ethereum, and we knew eventually we would find an opportunity to turn the Unikoin into a cryptocurrency. The rest is history, our investors are in love, and we are very optimistic about the future".
"As far as Mark and others influence on betting... our investors appreciate that we are a licensed operator. We love and know esports like no other... We all know that sports betting increases fan engagement and that's absolutely true for esports as well. Unikrn builds a very engaging esports betting experience, and our new crypto platforms are going to be nuts".
As I predicted earlier this month, EA will monetized Star Wars: Battlefront II with a card-based microtransaction system in the form of blind loot crates, not unlike Halo 5's REQ packs.
If you've read our previous coverage then you have a good idea how this monetization system works. YouTuber Battlefront Updates reveals that Battlefront II features loot cases which contain 5 Star Cards of random quality which are denoted by color (White = Common, Green = Uncommon, Rare = Blue, Epic = Purple, Legendary = Orange). These loot crates can be purchased with real money, meaning gamers will effectively be able to pay for the chance of earning powerful loot--not unlike Halo 5.
Star Cards typically include randomized ability buffs for classes and heroes, ie boosting the efficacy of certain abilities like reducing damage taken during Darth Maul's Spin Attack or boosting the fire rate of Boba Fett's Rocket Barrage or reducing cooldown timers as well as adding combat-enhancing bonuses like extra score per attack. As you'd imagine, the better effects are added by higher-tier cards like Epic and Legendary class Star Cards.
EA has thought out this monetization path very well, and the mTX potential is inherently bound within the core framework of the game's progression. Like Halo 5: Guardians' REQ system, Battlefront II will grant players a daily loot pack (likely common) every day they log in. This is to keep engagement and MAUs up by creating a sense of reward. Like Halo 5's REQs, Battlefront II loot crates can be purchased with credits that are earned freely after every battle. The crates can also include credits and crafting parts, too. As you'd expect, the loot crates are tiered in Common, Uncommon, and Rare, with appropriately adjusted credit costs.
Thanks to RUST developer Garry Newman, everyday gamers get a glimpse into how Steam's refund system can affect sales of any widely popular game.
Newman, who's responsible for popular games such as Garry's Mod and RUST, is one of the thousands of developers and publishers that has to deal with refunds. As PC GamesN rightly puts it, an actual game sale on Steam doesn't mean that money will actually stay in the developer's pocket--there's a chance players will simply refund the game before the allotted limit and get their money back. Newman recently revealed that RUST has been refunded 329,970 times, amounting to a loss of over $4 million.
Added sales stats to our backend today. These are Rust's real Steam Refund figures. pic.twitter.com/IhjUsJUN9N— Garry Newman (@garrynewman) June 28, 2017
A $4 million loss in potential sales will certainly make any developer or publisher wince, but this is simply the reality of selling games on Steam (and, more recently, on Xbox LIVE). However, Newman affirms that refunds make up just 6% of RUST's 5.5 million total sales.
Months after its release, Ubisoft is still updating Watch Dogs 2 with new content and features. This time the huge open-world hacktivist adventure is getting a four-player party mode for co-op free roam or multiplayer activities.
Watch Dogs 2's new four-player party mode allows gamers to team up with 2-4 players in private or public parties and go carousing across San Francisco. Sadly four-player parties can't actually do any co-op missions since the quests are specifically made for 2 player parties.
The update will go live on July 4th on all platforms, but don't expect any singleplayer fixes or updates/patches this time around.