I thought it was a troll at first... but Valve has released an update for the original Half-Life, yes the original Half-Life.
Half-Life received its last update in 2013 with Valve releasing a beta patch for the game, but now there's a new minor update that fixes up some random crashes and bugs. The new patch for Half-Life will be auto-downloaded from Steam, with a full changelog below:
- Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
- Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
- Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
- Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
- Fixed crash when setting custom decals
Project CARS 2 will be one of the biggest releases of the year, and another fact for that is that the team is including 60 'living' tracks that will feature 4 seasons of weather with full day/night transitions and I'm sure, beautiful weather effects.
Last week we wrote about Project CARS 2 having over 180 cars to select from, with developer Slightly Mad Studios teasing that Project CARS 2 will have the largest track roster for any console, with 60 tracks and 130 layouts. The official website for SMS states: "Whether it's running your classic Group C at period-specific Hockenheim, or one of the over-a-dozen modern GT3s at the Circuit de la Sarthe, gunning your IMSA GTO around the Mazda Raceway Laguna Seca or taking your IndyCar through Turn 1 at the Indianapolis Speedway, sliding your Honda Civic Coupé GRC rallycross through the mud at Lydden Hill or simply taking one of the world's Holy Trinity of hypercars to the scanned Nordschleife for a dawn run through the mist, Project CARS 2 has your passion covered".
Better yet, Project CARS 2 will feature full day/night transitions, with 4 different seasons of weather: rain, wind, snow, ice, and mist. Project CARS 2 launches on PC, Xbox One, and PS4 on September 22.
Samsung smart 4K TV owners can now stream Steam games from their PC right to their TV.
Samsung has rolled out an app that will enable PC-to-TV game streaming similar to Valve's Steam Link peripheral. The app, which is currently in its beta stage and only available to owners of Samsung's smart 4K UHD TV lineup, enables 1080p 60FPS game streaming across a Wi-Fi or wired home network. Valve notes that every game on Steam can be streamed in this way (users tapping the might of their desktop PCs to power remote Steam gaming), but 5GHz networks are advisable for demanding games.
This latest move is a result of Valve's partnership with Samsung to conveniently bring PC gaming into the living room space without any extra costs--a partnership that was announced at Steam's Dev Days event in 2016. A global release of the app is currently planned for a Summer launch.
Psyonix's mega-popular Rocket League has just celebrated its second birthday, and the developers celebrate with some impressive metrics.
Rocket League is a prime example of an indie that has the envy of major publishers. In just two years, an estimated 33 million gamers have bought copies on all major platforms including PS4, Xbox One and PC, and are responsible for 1.5 billion matches played. Even after an explosive first year with $110 million in earnings, Pysonix's speed sports racer shows no signs of slowing down.
According to developer metrics, Rocket League has a massive weekly, monthly, and daily average players of 1.6 million, 3.3 million, and 6.1 million respectively. That's right, an average of 6.1 million users play Rocket League on consoles and PC. PS4 users make up most of that number with 47% of active players, with Xbox One behind at 32% with PC seeing 27% of the total active playerbase--given the PS4's massive 60 million strong install base this shouldn't be surprising.
Massively popular PC game PlayerUnknown's Battlegrounds is getting an exclusive weekly showcase on Facebook.
Social media titan Facebook is making a stronger push into games-based streaming in an effort to pull more viewers away from Twitch and YouTube. The company today announced that it has signed an exclusive deal with PlayerUnknown's Battlegrounds developer Bluehole to host a weekly live three-hour stream centered around the hit game. Key Bluehole developers will showcase exclusive in-game content on the weekly Facebook show, while discussing and highlight features for new viewers. The show will be hosted by both community members and top content creators as well as Bluehole devs.
"Facebook and the Bluehole team have a shared belief in the power of gaming communities, and PLAYERUNKNOWN'S BATTLEGROUNDS is a stunning example of a hit game guided directly by its fans," said Leo Olebe, Director of Global Games Partnerships at Facebook. "BATTLEGROUNDS is just as much fun to watch as it is to play, and we're excited to see some of the best PUBG creators bring exclusive content to Facebook to help fuel its growing community on the platform."
Hackers have accessed the Nintendo Switch's OS kernel and will soon be able to jailbreak the system.
Nintendo's new Switch handheld-console hybrid has taken the world by storm with its transforming dual form factor: the Switch can play games both on-the-go as a handheld as well as at home as a console. The Switch has been a prime target for hackers for many of the same reasons--being able to load up ROMS of classic games and emulators and unlock hidden features of the device essentially makes the Switch into a veritable treasure trove of potential.
Now hackers are apparently one step closer to cracking the console and opening the doors to homebrew emulation on the device. Hacker and exploit-finder Derrekr6 claims that hackers now have access to the Switch's kernel. The Switch runs on a customized operating system based on the FreeBSD kernel, similar to the PS4, and shares elements of Android to boot. With access to the Switch's kernel, hackers can manipulate the console in key ways. The kernel acts as a middleman between applications and hardware, and manages communication between software and hardware.
Last week ARK: Survival Evolved developer Studio Wildcard increased the price of their game from $30 to $60, setting the internet on fire before its August 8 release on PC, Xbox One, and PS4.
Now we've had DayZ creator Dean Hall on Twitter, blasting the developers where he said: "Just so we're clear on my opinion: the price increase for ArK is ****ing OUTRAGEOUS". He continued, adding: "ArK: The game is nowhere near ready for that kind of price. It's greed - pure and simple. It represents a huge disconnect with the community".
Hall continued on Twitter, with people tweeting him back, look at the Twitter chain here:
Wedbush Securities analyst Michael Pachter has more predictions on Sony's next move in the games industry, but a non-iterative PS5 could cause lots of problems for Sony's current smoothly-rolling console roadmap.
With the PlayStation 4 and Xbox One, the cadence of games consoles has evolved to an iterative cycle that sees both systems branch out into a family of hardware. This move brings tremendous advantages like multiple systems with different price and performance tiers as well a full games compatibility on all consoles, but forced parity typically reduces performance potential. Despite predictions that the iterative cycle will ensure a longer generation of consoles than the typical 8-year cycle, Sony Interactive Entertainment of America President and CEO Shawn Layden hinted the PlayStation 5 would break this rhythm and revert back to the traditional console market beat.
Key analysts have already outlined what the PlayStation 5 could be. Wedbush Securities analyst Michael Pachter has laid some outspoken claims that the PlayStation 5 may push ridiculous performance of 4K 240FPS, but his predictions that Sony will only release the PlayStation 5 when the 4K TV market matures is much more feasible. The 4K UHD television market will become more affordable in 2019, according to the analyst.
Furthermore, Mr. Pachter states that the PS5 won't instantly phase out the long-running PS4 family of consoles when its released, which is also very likely.
A new Assassin's Creed: Origins gameplay video shows some alpha footage...but it's not so exciting.
As a history buff fascinated with ancient Egypt, I have high hopes for Assassin's Creed: Origins. After all I've always wanted to see Egypt recreated in painstaking detail in a game like Assassin's Creed, and wrote up a big article explaining the possibilities. But the latest 20-minute gameplay video published by UK retailer GAME doesn't fill me with confidence.
The footage shows a world that doesn't seem alive. Sure the environments look great, and I for one will spend quite a lot of time simply soaking in the ancient atmosphere, but the vibrant and dynamic next-generation NPCs that I saw in Watch Dogs 2 simply aren't here. Bayek, the game's protagaonist, just seems like a god of sorts; no matter what the player did, the world itself didn't seem to react as I'd expect an impressive open-world would.
EA recently revealed that Battlefield 1, the publisher's massively popular shooter, will soon be included as part of the publisher's $5 a month subscription service. We analyze why EA is now comfortable with offering Battlefield 1 to EA/Origin Access subscribers instead of pushing players to buy the full game at retail price.
Battlefield 1 isn't a year old yet, but soon it'll be available as a "free" download for EA Access and EA Origin subscribers on console and PC. The service, which costs $5 a month or $50 a year, gives users access to a growing pool of EA titles. I found Battlefield 1's arrival into the vault to be very, very interesting, and the more I thought about it, the more I realized EA's gameplan and decided to share my insights.
Why would EA make such a move? The publisher obviously has strong confidence in the subscription service and is keen on providing value. But it also has to do with how EA sees the World War I juggernaut FPS. The shooter has matured and reached the point where EA is more interested in getting people into the game's ecosystem rather than having them buy the game at full price. Full game sales are absolutely important, but as time goes by, publishers focus less on fully-priced $59.99 game sales and more on ways to bring in recurring revenue via micro- and macro-monetizations (loot boxes and expansions/season passes), of which Battlefield 1 has both.
Battlefield 1 sold about 15 million copies during its launch holiday season according to analysts at Morgan Stanley, creating a strong install base to lead into map pack sales and add-on purchases throughout 2017. Full game sales have slowed down since the initial massive salvo of purchases, and EA estimates that Battlefield 1 had 19 million players at the end of its fiscal year in March. Now that the initial sales phase is mostly completed, EA and DICE have implemented phase two: additional content in the form of extra maps, and modes made available through the season pass.