Atari has followed through with its promise of a "brand new Atari product" from E3 2017 last month, with the company giving more details on its upcoming Ataribox console.
According to The Verge, Ataribox is a NES Classic like console that is inspired by the classic look on the Atari 2600, with indicator lights that glow through the glass/wood materials. Atari is adding in a HDMI port, SD card slot, and 4 x USB ports. Atari will have two different Ataribox consoles, one in wood and the other in black/red.
Atari is promising all of the classic games we know and love from the Atari 2600 console as well as "current content", but we have no idea what new content to expect. Ataribox should be similar to the NES and SNES Classic consoles, offering retro games inside of new hardware.
Oculus might have lit the VR world on fire with its recent Rift and Touch bundle price drop to $399 for the next 6 weeks, but Amazon is joining in on the bundle price bonanza with their new Xbox One S Halo Wars 2 bundle.
Amazon's new Xbox One S bundle is part of their Prime Day sales, which is for Prime members only - at just $289.99 for the 1TB Xbox One S Halo Wars 2 bundle that comes with a Play & Charge kit. It also arrives with an additional white wireless controller, and digital versions of Forza Motorsport 6, Halo 5: Guardians, and ReCore - representing a huge 31% discount, saving $127.91.
If you don't want the Halo Wars 2 bundle, there's the 500GB Xbox One S console with the same digital games for just $239, which is an even better deal if you didn't want HW2. This is a larger savingsf of 35%, or $128.93. Not bad at all. This deal runs out tomorrow, so jump in now.
If there is a big rumor for the PlayStation 5 it would be the latest news on it, with the PS5 rumored to not just hit 4K, but be capable of driving it at 240FPS. Ridiculous, right?
A few weeks ago I was told exclusively that the PS5 would feature a dedicated GPU, something that would help drive 4K 60FPS... but 4K @ 240FPS Is an entirely new game. There's no amount PC hardware available that will easily drive 4K @ 240FPS, especially not a mainstream console.
Well, Wedbush Securities analyst Michael Patcher has said that the PS5 Pro will be backwards compatible with both PS4 and PS4 Pro games, and it'll be here in 2019. Patcher was recently interviewed by Gaming Bolt, where he said: "I really like Shawn and I don't think he is attempting to mislead anybody. The PlayStation 4 Pro is better [from a technical perspective] than the PS4, so I think that's a half step towards the PlayStation 5".
"I think the PS5 will be another half step. So he is being honest when he said he is not doing a half step but the PlayStation 5...how much faster can it be? It will surely support 4K. Will it support 240 frames per second? Great. Will it play games that were made for the PlayStation 4 PRO? That's the question. I think it will. So I think they will build a console that will backwards compatible with the PS4 Pro. So I think it will be perceived by the consumers to be a half step and I think Shawn is telling the truth when he says it's will be a full fledged console".
Microsoft is really talking up its upcoming Xbox One X console, with a big show at E3 2017 last month, the company is running head first into Xbox One X marketing hype.
Dave McCarthy, Head of Xbox Operations was interviewed by MCVUK, where he said that Microsoft wants to deliver a "premium PC experience" to the console space, for the first time ever. He said: "The way we look at it, choice feels like the right principle right now. There are consumers that really want to balance price against capabilities. But there will always be customers in your segment of gamers that want the best of the best, and I think that up until now the PC space was really the only place they could go to get that. They now have the ability to get that in the console space".
McCarthy continued: "We're all about the developer choice there overall. Different developers are going to choose to do different things for different game formats. But the good news is that the Xbox One SDK that everyone writes to will be able to handle that variation. You don't need a unique version for Xbox One X. It's just going to know if I'm running a One X, will take advantage of it and going to feel like a premium PC experience overall".
It has been like this forever: PC gamers love their graphics and being able to turn every single in-game visual option to the maximum, and it's only just now getting to the point where consoles can push the kind of graphics we've enjoyed on PC for years and years.
With the upcoming Xbox One X, it looks like Microsoft is finally discovering that gamers do in fact enjoy high fidelity graphics. Xbox Director of Program Management, Mike Ybarra, said: "I always say to my game teams, 'Look, if you provide Dolby Atmos spatial audio, high-dynamic range, 8-million pixels on the screen, people will lose track of time because they'll be having so much fun. That immersion is really what we're after. When we created this box it was really about immersion more than anything else we wanted to do. I mean, you played Forza Horizon 3 on Windows at 4K, and we saw those images, and those things are breathtaking. When we set out, we started talking about these effects and how they impacted us. That's immersion; it is part of the magic of the entertainment industry that we're in".
Xbox boss Phil Spencer agrees with Ybarra, adding: "I was on the EA stage talking to Patrick Söderlund about Madden, and one of the things he commented on was how the grass looks, and how it moves. He said if you had somebody circle 10 things on the screen that are different about running on Xbox One X, nobody would ever pick up on that, but subconsciously, as visuals get more lifelike your brain notices when stuff like that isn't quite right. 4K can be just about the physics, maybe even just the way the trees move".
Exclusive: In the hustle and bustle of Computex, I had an interesting conversation with someone who will remain anonymous, about Sony's next-gen PlayStation console.
After I had found out what this person did, I had a few questions to ask about the PS5 and what it will arrive as - especially when we look at Microsoft's upcoming Project Scorpio console. The first question I had was "will it feature a discrete GPU" to which I received a smile and a "I can't say exactly", and then I said would it feature an APU like Project Scorpio, and then there was a "no".
This is all I heard, and this person is deep in the industry and would know a fair amount of what to expect, and while they might not know exactly which GPU will be inside of the PlayStation 5, the sheer possibility that PS5 might feature a proper GPU instead of a watered down and power constrained APU, is exciting.
There's one thing that makes the Xbox One S purchase worth it: its 4K video content abilities with its built-in 4K Blu-ray drive and 4K streaming capabilities.
With a new update for the Xbox One S, it will now work with Amazon Video and 4K content. Microsoft has said that with the latest Amazon Video app for the Xbox One, it will provide 4K streaming support. With top-rated Amazon original shows like Man in the High Castle, Sneaky Pete, and The Grand Tour, the new 4K streaming feature on Xbox One S is going to be a big deal.
Xbox One S can now stream 4K video from Netflix, Hulu, and Amazon - as well as the growing library of 4K Blu-ray discs. Not too bad at all for a console, even the PC finds that hard to do as you require a Kaby Lake-based processor from Intel, and the use of Microsoft's own Edge browser in Windows 10.
It's been a few years since the infamous SNES PlayStation Prototype was revealed to the world, and now legendary electronics expert Ben Heck has restored it to full working order. Check out his video below which shows how he managed to get a once fabled piece of gaming history to work.
Allegedly found in a box belonging to an old Nintendo employee, the SNES PlayStation Prototype wasn't operating at all when Ben Heck first came across it, but was soon able to get the Super Nintendo components to work and play a few commercial titles. However apart from some basic functionality with the CD ROM drive, the most interesting part of the unit; the early PlayStation prototype wasn't correctly functioning and with a lack of technical specs and time with the unit, Heck wasn't able to get it operating. Until now, that is.
In a matter of year, the legendary SNES PlayStation prototype has gone from a fable, to a fully functioning product. And that's very, very cool.
Microsoft has crafted quite the technical wizardry for Project Scorpio, with a semi-custom chip made by AMD which includes 12GB of GDDR5 RAM that, according to Stardock CEO Brad Wardell has "no real technical limit on games".
Wardell was fielding questions on Twitter, where he said: "It'll take a couple years to make AAA level core-neutral game to fully utilize the power like Scorpio and APIs like DX12/Vulkan". He added that with Stardock's Ashes of the Singularity was their "first real test of Nitrous (our multicore engine). We love it but it's not AAA".
He added that "one big feature of DirectX12 and VulkanAPI that ppl don't hear much is that I can load gfx assets to the GPU from multiple threads", following this up a minute later on Twitter with "most of your loading screen time today is caused from processing textures and meshes. In DX12/Vulkan, this can easily be done in parallel".
The days of the SNES might be behind us, but Rose Colored Gaming has unveiled something that will have Super Nintendo fans jumping for excitement: a limited run of transparent SNES consoles, refurbished from slightly damaged consoles.
Rose Colored Gaming takes the hardware out of the broken SNES, and then made acrylic enclosures for them. They explained: "These SNES consoles have been treated to a 100% brand new, hand-built exterior, all while retaining complete original function. Each is assembled by hand with the care and attention to detail that you have come to expect from RCG. The housing consists of laser cut and etched acrylic components which have been drilled, bent, bonded, threaded, & assembled using all new anodized aluminum hardware".
RCG continues: "Many internal components have been slathered in various finishes then etched in order to accentuate items which were never meant to be seen. All hand-built, these units will only be available in VERY limited quantities upon release, with each being treated to a unique serial number".