Google Glass has been updated, after years of being on the market and 3 years since its last update, Google Glass has received a new "MyGlass" companion app update.
The new XE23 version allows Glass owners to use keyboards, mice, and other Bluetooth-based products on their Google Glass. The new version rolled out a few days ago, and a new firmware update for Google Glass has also been released.
The new and very strangely timed updates to Google Glass are welcomed for Glass owners, but for a product that never went mainstream, it's definitely weird. Now if only my Glass still worked, I'd use it. Sigh.
According to research firm IDC, shipments of VR and AR headsets are set to climb in a big way over the next 5 years. IDC expects VR and AR shipments to reach 100 million by 2021, with under 10 million headsets shipping in 2016, this is a big uptick in HMD shipments.
Jitesh Ubrani, Senior Research Analyst for IDC Mobile Device Trackers said: "The next six to 18 months will further stimulate the VR market as PC vendors, along with Microsoft, introduce tethered headsets and high-end standalone VR headsets also enter the market".
VR headsets are expected to outsell AR headsets, with the likes of HTC, Oculus and Sony enjoying strong sales of VR headsets. IDC explains that AR is "harder to achieve", as in AR headsets are more complicated to not just make - but build, and sell. Google Glass wasn't cheap, and neither is Microsoft HoloLens... maybe we'll see Apple hit the premium this year or next with their own AR headset, something the likes of industry awesome guy Robert Scoble predicts.
I reached out to Anshel Sag, Staff Technologist and Technical Writer at Moor Insights & Strategy, who said: "I believe that 100 million units is an ambitious target to reach within the next 4 years, however it isn't impossible. It would still require more engagement from bigger players like Google, Apple and Facebook. Microsoft may also have a big say in that 100 million headsets, but their lack of mention of VR during E3 is concerning".
E3 2017 - Sony revitalizes its commitment to its PlayStation VR headset at E3 with a smattering of new virtual reality content.
At it's E3 2017 showcase, Sony revealed more PlayStation VR games than it did new PS4 titles, sending a clear signal: Sony Interactive Entertainment isn't giving up on its console-powered VR infrastructure. Since it's launch in October 2016, Sony's PlayStation VR headset has sold 1 million units to date. While that might seem an impressive number, the $399 premium VR HMD's attach rate is quite small: the PlayStation VR has only penetrated 1.67% of the PlayStation 4's massive 60 million console install base.
To attract more PS4 users to adopt PlayStation VR, the console-maker is investing into more games to fill out the headset's catalog of titles with a number of high-profile exclusives and ports. The principal PSVR exclusive is Bethseda's new Skyrim VR, which brings 2011's award-winning RPG The Elder Scrolls V: Skyrim into virtual reality for the first time. Sony announced a total of 12 new PlayStation VR games at the show and on its YouTube channel.
Outside of the newly announced Shadow of the Colossus HD remake and Life is Strange: Before the Storm, Sony didn't actually show off any new full games for the PS4. The console-maker showcased multi-platform third-party partnered titles like Call of Duty: WWII, Destiny 2, Monster Hunter World, and Marvel vs Capcom: Infinite. In fact, Sony showed more new PlayStation VR games than it did new PlayStation 4 games, sending a clear message that the platform is far from being abandoned.
E3 2017 - Xbox division head Phil Spencer discusses what Microsoft's new Direct Reality trademark actually means.
Microsoft's recent "Direct Reality" had the VR world buzzing. Was this Microsoft's new buzzword for its cross-platform Mixed Reality initiate that spans consoles and PC? In actuality, Direct Reality is a lot like DirectX, and aims to make all HMDs natively plug-and-play compatible on Windows 10 with specific features that make things easy for HMD OEMs and developers. Xbox boss Phil Spencer confirmed details behind Direct Reality in a recent interview with Giant Bomb at E3 2017.
Giant Bomb's Jeff Gerstmann: "When I look at Direct Reality I think of DirectX helping a lot of different graphics cards talk to a lot of different software. Is Direct Reality going to be an easy way for people to make games for any VR headset without having to worry about things?"
"You're totally right," Xbox's Phil Spencer said.
E3 2017 - Bethesda is keen on making their mark on virtual reality by bringing their biggest open-world RPGs into VR.
For the first time ever, players will be able to step into Skyrim's frosty wilderness in an immersive new way. Bethesda Softworks has announced Skyrim VR will release exclusively for Sony's PlayStation VR headset this year. Skyrim VR is a full adaptation of 2011's celebrated RPG, and like its cousin Fallout 4 VR that's coming to HTC Vive this year, the game features the full Skyrim experience with 200+ hours of exploration, quests, weapons and armor, and everything else the original game offered.
Skyrim VR also includes three DLC packs--Dragonborn, Hearthfire and Dawnguard--and may be compatible with premium Creation Club monetized DLC-like mods, but Bethesda hasn't said anything on that front.
E3 2017 - High-end PC-powered Virtual Reality might be getting its killer app this year with Fallout 4.
Bethesda has announced that Fallout 4 VR will launch in October exclusively on the HTC Vive. Unlike most VR games, Fallout 4 VR isn't just a little slice of content locked in a closed-in environment, but the actual full retail game built to be 100% compatible with VR. Vive owners will be able to explore Boston's full post-apocalyptic Commonwealth, from the Glowing Sea to the Kingsport Lighthouse and everything in between. The entire game has been re-tooled for VR, including a new innovative combat system with VATS to bring even more immersion.
"Fallout 4 VR isn't just a jaunt through the Wasteland, it's the entire game. The whole world is fully explorable. That includes hundreds of locations, characters and quests. This is your opportunity to step into the Wasteland and experience Fallout 4 in a whole new way," Bethesda said in a recent press release.
E3 2017 - Microsoft is set to unveil something new at E3 2017, with the company filing a trademark for something they're calling "Direct Reality" and it has something to do with gaming.
We don't know anything about Direct Reality, but it could be a HoloLens-inspired HMD that plugs into the Xbox and/or PC with Windows 10. Microsoft's upcoming Project Scorpio console will include VR support, but we don't know if Direct Reality will add to that or not just yet.
Microsoft's E3 2017 press conference happens on Sunday, June 11 @ 2PM PT.
Sony's console-powered PlayStation VR headset has surpassed 1 million sales, the company today announced.
Sony took a big risk with its PS4-powered PlayStation VR headset, but the gambit seems to have paid off: President & CEO of Sony Interactive Entertainment America Shawn Layden today confirmed the PSVR has sold a million units in the eight months since it launched in October 2016.
But as Layden told The Verge, "it's still just a million units." A quick take on the numbers shows that Sony could've taken in $399 million from PSVR sales, and that's assuming if everyone bought the base $399 model. The real figures will have the complete $499 package mixed with the base $399 model, of course. Layden goes on to say that supply for the PS4-powered virtual reality headset will increase throughout this year, which will no-doubt grow sales for Sony's FY2017. "We'll have freer supply in the marketplace [in 2017]," the CEO affirmed.
At the SID Display Week conference for display technologies, Samsung showed off a new type of display specifically designed for virtual reality.
The new 3.5" display is designed to be used in VR headsets like the HTC Vive and Oculus Rift and offers a much higher resolution than current headsets.
Each display has a resolution of 2022 x 2200 pixels which translates to a pixel density of 858 PPI, something simply unheard of in a display larger than 1 inch. Each display will be dedicated to each eye and should do well for VR with a 90 Hz refresh rate.
HTC is one of the pioneers when it comes to VR. The company's HTC Vive still offers the best VR experience, and recently, the company announced that they would be shipping their own Google Daydream standalone headset later this year in partnership with Google.
While we wait for the standalone headset, HTC has launched the Link VR headset for the U11. The headset might remind you of the Gear VR, but the difference is that with the Link VR your smartphone doesn't go inside the headset. Instead, it is connected to it via USB-C cable.
The headset has its own displays - 3.6-inch big (110° fields of view), with 1,080 x 1,200px resolution and capable of 90Hz refresh rate.