NVIDIA Physx Technology To Power New Game From Futuremark Games Studio
Shattered Horizon™ Game Uses PhysX™ to Create Realistic Zero-Gravity Combat
NVISION 08-SANTA CLARA, CA-AUGUST 26, 2008-NVIDIA Corporation today announced that Futuremark Games Studio has selected NVIDIA® PhysX™ technology for its upcoming first-person shooter game, Shattered Horizon™, which was officially unveiled last week at the Leipzig Games Convention in Germany.
"Shattered Horizon has a real space setting that offers gameplay, tactics, and freedom of movement that cannot be found in any other shooter," said Jukka Mäkinen, Head of Futuremark Games Studio. "PhysX is essential in helping our game designers create a realistic and fun zero-gravity combat experience."
Shattered Horizon is a multiplayer first-person shooter where players fight in zero gravity surrounded by rocky debris from a huge explosion on the Moon. With simple and intuitive controls players have complete freedom of movement to create gameplay and tactics impossible in games constrained by gravity. The game's stunning lighting effects and zero gravity physics give the look and feel of real space, bringing to life an extraordinary and epic vision of the future.
NVIDIA PhysX technology is the world's most pervasive development platform for physics acceleration in interactive entertainment. Consisting of a robust physics engine, API, and middleware software, NVIDIA PhysX technology provides developers the ability to add additional levels of realism into their games across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC. On the PC, PhysX technology harnesses the power of any CUDA™-enabled general-purpose parallel computing processor, including any NVIDIA GeForce® 8 Series or higher GPU, to handle 10-20 times more visual complexity than what's possible on today's traditional PC platforms. All of the 80 million plus GeForce 8 Series and higher GPUs in the field are CUDA-enabled, the largest installed base of general-purpose, parallel-computing processors ever created.
"We are excited to be working with Futuremark on their first original game," said Roy Taylor, NVIDIA vice president of content relations. "By utilizing the advanced features that NVIDIA PhysX technology provides, Shattered Horizon will deliver a compelling, visual, and highly interactive experience to gamers."
NVIDIA PhysX technology is already included in more than 140 shipping titles for Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii, and the PC. For more information on NVIDIA PhysX technology, please visit: http://www.nzone.com/physx.
For more information on Shattered Horizon, please visit: http://www.shatteredhorizon.com
Editor Note:Futuremark Games Studio is attending the NVISION 08 conference, from August 25-27 in San Jose, California. They can be found at kiosk #642.
About Futuremark Games Studio
Futuremark® Games Studio, wholly owned by Futuremark® Corporation, was formed in January 2008 to create world class original games with new and entertaining gameplay. Futuremark Corporation is the leading provider of performance analysis software and services for PCs and smartphones. Futuremark is known around the world for its benchmark products, including the 3DMark® and PCMark® Series, SPMark™ and VGMark™ (with more than 35 million copies distributed worldwide) and value-added services powered by a database of almost 20 million real life benchmarking results. Futuremark maintains offices in Saratoga, California and Helsinki, Finland. For more information, please visit http://www.futuremark.com
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. NVIDIA's inaugural NVISION 08 conference will be held August 25-27, 2008 in San Jose, California. For more information, visit http://www.nvidia.com and http://www.nvision2008.com.
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