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MSI Z370 GODLIKE GAMING Motherboard Review

MSI Z370 GODLIKE GAMING Motherboard Review

MSI's Z370 GODLIKE GAMING motherboard will cost you to get hold of it, but wow, once you do... You're probably going to be pleased.

TweakTown News Posts - Page 1

NeoGAF goes down, owner embroiled in sexual harrassment

By: Anthony Garreffa | More News: Internet & Websites | Posted: 4 hours, 2 mins ago

NeoGAF is offline after its owner Tyler "Evilore" Malka has had sexual assault allegations thrown at him, with Malka stepping down and the future of the site in serious jeopardy.

 

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Only hours ago, sexual assault allegations began hitting the internet, with posts suggesting Malka made "unwanted sexual advances against an individual", reports US Gamer. The moderation and admin members of NeoGAF sided with the victim, stepping down from the site, forcing it to shutdown. NeoGAF users were also protesting the site, and its owner, before the plug was pulled.

 

NeoGAF is reportedly preparing a statement that we'll update the article with when it happens. This is big news, as NeoGAF is one of the largest gaming communities online, with a heap of breaking news and content flowing from the site over the years.

ASUS ROG Strix GTX 1070 Ti teased with triple-fan cooler

By: Anthony Garreffa | More News: Video Cards | Posted: 5 hours, 41 mins ago

We're only a few days from the reported launch of NVIDIA's new GeForce GTX 1070 Ti graphics card, with more teases of custom cards this early into the game (sorry, AMD) from ASUS yet again with two of their GTX 1070 Ti offerings.

 

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ASUS' first is the flagship ROG Strix GTX 1070 Ti which rocks a triple-fan cooler, but will it be overclocked will be the main question. ASUS was reportedly meant to have an "OC GAMING" variant, but because NVIDIA is said to have locked overclocking on AIB cards, ASUS scrapped that card. This is why there's also the GTX 1070 Ti TURBO, which is based on the reference NVIDIA board design, with a blower-style fan.

Continue reading 'ASUS ROG Strix GTX 1070 Ti teased with triple-fan cooler' (full post)

Bitcoin hits $6000, with $100 billion in value

By: Anthony Garreffa | More News: Cryptocurrency & Mining | Posted: 12 hours, 55 mins ago

Bitcoin has hit a new record of $6000, with the largest cryptocurrency reaching a total market value of $100 billion. If we compare this to credit card company American Express, which has a market value of $96 billion, Bitcoin is a serious thing now more than ever before.

 

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A single Bitcoin reached $6064, reaching a market value of $100.81 billion or so, which is all leading up towards the upcoming Bitcoin fork that's expected on October 25. Then weeks later on November 18, Bitcoin will roll through SegWit2x, which is going to cause more instability (good, or bad) in the price of BTC.

 

With some people saying Bitcoin could be worth $100,000 or even $1 million per BTC, that reality could be here much sooner, rather than later. Just imagine being that person who traded 40,000 BTC back in the day for some pizza... that is worth $240 million right now. Ugh.

Galaxy S9: 6GB RAM, headphone jack is a selling point

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: 14 hours, 31 mins ago

Samsung has out innovated Apple for a while now, but the next-gen Galaxy S9 could be an iterative upgrade over the Galaxy S8 and even the newly-released Galaxy Note 8, with the inclusion of a 3.5mm headphone port, and more.

 

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The latest rumors for the Galaxy S9 peg it to have 6GB of RAM and 128GB of storage, which puts the stock 64GB of storage on the Note 8 to shame. The new rumors tease that Samsung would use Qualcomm's Snapdragon 845 processor in the US and China, while they'll use their in-house Exynos 9 Octa processor - both on 10nm, for the Galaxy S9. Both the Galaxy S9 and Galaxy S9+ would feature the same specs, with different screen sizes, just like the current Galaxy S8 and S8+ smartphones.

Mass Effect dev: EA only cares about highest returns

By: Derek Strickland | More News: Gaming | Posted: 21 hours, 48 mins ago

Following the widely criticized closure of Visceral Games, and the rise of the games-as-a-service business model prompting doom for singleplayer games, ex-BioWare developer Manveer Heir gives a candid look at EA's thought process in the latest episode of VICE's Waypoint Radio.

 

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Manveer Heir has a storied career in the games industry, and has worked on a number of high-profile games such as 2009's Wolfenstein, Singularity, and is most known for his work at BioWare on Mass Effect 3 and Mass Effect: Andromeda. Heir recently sat down with Waypoint's Austin Walker and Danielle Riendeau to discuss EA, the closure of Visceral, and Mass Effect: Andromeda, leading to some interesting tidbits about the inner workings of the video games industry.

 

Heir's take on Visceral's shutdown aligns with our own reports that EA is pretty much putting traditional linear singleplayer-only games on the back burner in an effort to bolster its billions with more open-world monetized experiences like Battlefront II, and BioWare's upcoming Anthem. Heir highlights some important beats and rhythms of the games industry's heart, which typically pumps with the liquid gold of players pocketbooks. As games become more and more expensive with $100 million dollar plus budgets, publishers (and investors) want maximum returns on their investments, thus the service games monetization path with all of its engagement, online interactions, and lootboxes rose to power.

 

"This is definitely a thing inside of EA. They are generally pushing for more open world games, and the reason is you can monetize them better. The words EA use are "have them come back again and again." Why do you care about that, EA? The reason you care about that is because of microtransactions--people buying card packs for the Mass Effect games in multiplayer, etc. That's the same reason why we added multiplayer to Mass Effect 3, right? To get people to keep coming back to a thing to "just" play for 60-100 hours," Heir, who worked at BioWare--a wholly-owned EA studio--for 7 years, said in the Waypoint Radio podcast.

Continue reading 'Mass Effect dev: EA only cares about highest returns' (full post)

Gabe Newell is the 427th richest person in the world

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 8 hours ago

For years, Forbes has been tracking the richest people in the US and their most recent list has included someone we all know and love: our lord and savior, GabeN. Gabe Newell, the boss of Valve, is one of the 100 richest people in the United States with $5.5 billion.

 

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Newell is in a 10-way tie for the 97th richest in the US, with the Valve boss now the 43rd richest tech billionaire in the US, and the 427th richest person in the world. If you thought it was good now, it will be much bigger in the future as Valve's continued success through receiving a cut of every single game sold on Steam, Valve's money flow will only continue to grow. Newell is now richer than even George Lucas (118th), and Steven Spielberg (206th).

 

Now this is where it gets interesting: Valve is a private company, so Forbes' numbers are just estimates. Newell's personal wealth, along with Valve, could be worth magnitudes more. Forbes' educated guess is that Valve is worth $10 billion, with Newell owning just over half of the company. If you ever want to know why Valve haven't made Half-Life 3 yet, it's because they don't have to... they make more money from providing the largest digital game distribution service in the world.

 

PUBG has recently made nearly $500 million in sales now, with Valve taking a chunk of that. Think of how many games Valve makes money on every single day, that they've never put a single second into developing. Our Lord and Savior is living the good life, that's for sure.

Sharp NES TV: a curious piece of 1980s gaming magic

By: Derek Strickland | More News: Gaming | Posted: 1 day, 15 hours ago

Did you know: Sharp once made a television set with a Nintendo Entertainment System built right in? Let's take a closer look.

 

 

Back in the 1980s, Sharp teamed up with Nintendo to make a nifty invention that will probably be the face of video games in the not-too-distant future: a TV-video game console combo. Behold the My Computer TV C1, an invention that saw a Sharp TV with a built-in NES console to make the ultimate all-in-one entertainment package. The NES TV (sounds a lot better than its actual name!) came out in 1983 in Japan, the same year the Famicom debuted, and came in 19-inch and 14-inch models selling for $1,278 and $819 respectively. In 1989, the nifty package traveled overseas and released in the U.S. as the Sharp Nintendo TV (aka the GameTelevision)

 

YouTuber Kelsey Lewin highlights this unique Sharp-NES TV's history and talks about how this little slice of history impacted the gaming world. For instance, since the Sharp NES TV had native RGB output, it was the best possible display for NES games at the time, and many gaming publications used it to take screenshots.

Continue reading 'Sharp NES TV: a curious piece of 1980s gaming magic' (full post)

Sony's new PS4 controller for kids looks like a bad idea

By: Derek Strickland | More News: Gaming | Posted: 1 day, 16 hours ago

HORI's new kid-friendly PS4 controller has a nice idea behind it, but the $30 controller just looks like trouble waiting to happen.

 

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Wireless controllers are great, as I'm sure any parent will agree. Sony's new kid-friendly Mini Wired Gamepad, however, lacks this nice little feature that has undoubtedly protected many an expensive video games console from ruination. Sony's cheap controller, however, could put our collective PS4s in danger once again when, say, a child yanks too hard on his or her mini gamepad and sends the console crashing to the ground. More often than not the USB cord will just yank out and nothing happens...but sometimes you aren't so lucky (I've seen it happen).

 

Furthermore, the controller looks super uncomfortable, even for children. I'm sure Sony tested the device with R&D and marketing, but the point still stands. Last but not least the peripheral lacks the features of its bigger DualShock 4 sibling: the $30 controller doesn't have a headset jack, a speaker, vibration functionality, motion sensors, or a lightbar--but it does come with a 10 foot cable.

Continue reading 'Sony's new PS4 controller for kids looks like a bad idea' (full post)

Switch sells over 2 million units in U.S. alone

By: Derek Strickland | More News: Gaming | Posted: 1 day, 18 hours ago

Nintendo's new Switch hybrid console has sold 2 million units in the United States alone, according to the latest figures from analyst firm NPD Group.

 

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The Nintendo Switch continues its sweeping success across the games industry through the month of September, where it reigned over Sony's PlayStation 4 and Microsoft's Xbox One in sales for the third month running--a milestone that the company proudly touts. The figures come from the NPD Group's latest monthly sales charts, which see the Switch selling over 2 million units in the U.S. alone, making up almost half of the Switch's currently reported 4.7 million install base.

 

The NPD Group also notes that the Switch has topped sales charts for five out of the seven months since its launch in March of 2017. "When combined with the Nintendo 3DS family of systems and the plug-and-play Super Nintendo Entertainment System: Super NES Classic Edition system, Nintendo systems claimed two-thirds of the month's total video game hardware sales," reads an official Nintendo press release that cites NPD's data.

Continue reading 'Switch sells over 2 million units in U.S. alone' (full post)

Gaming video to make $4.6 billion in 2017

By: Derek Strickland | More News: Gaming | Posted: 1 day, 21 hours ago

The video games industry's Gaming Video Content (GVC) segment is tremendously lucrative, and according to analyst firm SuperData, it will pull in over $4 billion in 2017.

 

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Gaming Video Content is one of the biggest pillars of the current Games-as-a-Service (GaaS) business model that gaming's biggest publishers--Activision, EA, Take-Two Interactive, and Ubisoft--are currently embracing. Service-based games such as Overwatch are built to monetize engagement, which is continually generated via content creators streaming gameplay on Twitch and YouTube, massive eSports tournaments with big payouts, and a steady stream of new content for players to enjoy. Publishers monetize said engagement in a number of ways, including lootboxes and other microtransactions, and, most importantly, through GVC. As SuperData notes, the main methods of generating revenue through GVC are advertisements, strategic partnerships, subscriptions, donations, and sponsorships--all of which can be monetized via engagement strategies. As more people watch their favorite content creators, the more people play the games, and potentially buy into the monetization path--or simply generate billions in advertisement revenue simply by watching.

 

SuperData predicts that GVC will pull in an incredible $4.6 billion in revenues in 2017, and attract up to 665 million viewers across the globe. For reference, analyst firm Newzoo predicts the global video games market will pull in $108.9 billion this year. Surprisingly, as the firm notes, "more people watch GVC than HBO, Netflix, ESPN and Hulu combined. Amazon's Twitch is focused on games and has a larger audience (185M) than legacy channels and services like ESPN." Advertising will predictably make up the lion's share of GVC earnings: SuperData has ads making up 62% of earnings, or $2.8 billion. Subscriptions, which are marked under direct revenue streams, will pull in $625 million or 14% of earnings. The firm says "viewers are willing to spend to support the content creators they enjoy. 44% of U.S. watchers pay for donations or subscriptions each month."

Continue reading 'Gaming video to make $4.6 billion in 2017' (full post)

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