Artificial intelligence may one day find its way into the billion dollar revenue stream of in-game microtransactions.
In a recently leaked paper, a data firm recently outlined how AI could be used to propel players to in-game purchases even further than lootboxes and other engagement-monetizing schemes. The paper outlines a few key instances where an in-game AI would offer a prompt to let players know that if they spend money, they could do X better, whether X is aiming, finding better loot, you name it. Essentially rather than having publishers control the engagement cycle in how players are typically led towards these purchases, an AI would do it instead.
This abstract could neatly fold into EA's new experimental SEED division, which includes AI among its many next-generation technology focuses. Other publishers like Blizzard, Activision, Take-Two Interactive, Ubisoft (and of course EA) could benefit tremendously from this new method...but only if it's handled just right.
Apparently Fable isn't dead after all, and Microsoft is keen on filling the very noticeable void of first-party games in its Xbox One lineup.
Playground Games' new unannounced project is a fresh entry in the Fable series, sources have told Eurogamer. The game should be follow the typical formula of open-world RPG, but also may have service-based elements of some form simply because Microsoft thrives on online engagement via Xbox LIVE.
However it appears the new Fable game could be primarily singleplayer-driven, especially after how Fable Legends fell apart. Sources say Microsoft was interested in resurrecting Fable because of Sony's big win with Horizon: Zero Dawn, which sold over 3 million copies on PS4. Of course the Xbox One's install base is lower than Sony's PS4, but the publisher could make up for it in other ways, such as in-game purchases and other monetization options.
Or it could be totally single-player offline-only gaming in a throwback to the old-school days of the franchise.
Next month Metal Gear Survive will be released, it has been discovered that the game will feature microtransactions and also the requirement of a constant internet connection.
Konami has joined a large amount of modern day releases by implementing micro-transactions into their game. Metal Gear Survive will have an in-game store that will allow players to purchase virtual currency that can also be obtained through standard gameplay.
Konami has not revealed what these micro-transactions will officially be as of yet, but from the image below we can see that most of the ones available are boost packs which can be assumed are for experience gains. As the game is not complete yet, these micro-transactions could be a subject of change, as the community gives their feedback.
Days before the launch of Dragon Ball FighterZ, a new character has been revealed in the latest issue of the V-Jump magazine, Android 21 with a majin buu makeover.
Reported by Gematsu, Bandai Namco has revealed that the next fighter to join the lobby of playable characters within Dragon Ball FighterZ is going to be Android 21.
Android 21 was revealed to us back in September, but all that was known is that she played a pivitol role in the games storyline. What is most interesting about Android 21 is her appearance, even though she is an Android character it appears that a transformation can occur which turns her into a Majinn Buu like creature.
A week ago we learned that the new God of War isn't going to be an open world game, and now more news has surfaced with what the games special edition is going to be on release.
A listing on GameStop's website has revealed what the special edition will be providing players, bonuses to the additional game will include collectibles such as a statue, carvings, a digital comic, art book and more.
Not only will players receive real-life collectables but also a bunch of digital content is provided as well such as a in-game armor set, custom shield and a dynamic theme. From the GameStop listing, it appears that the Stone Mason Edition will be priced at $150.
Bandai Namco has taken the stage to squash any further speculation to whether the remastered version of the original Dark Souls will support cross-platform play, unfortunately it will not.
IGN has reached out to Bandai Namco to see if they could comment on whether cross-platofrm play would be a feature or if the company has decided against it. The reply from the representative is most unfortunate news as Dark Souls: Remastered "will not have cross-platform play."
Dark Souls: Remastered is planned for release on the Xbox One, Nintendo Switch, PS4 and PC. The current release date is on the 25th of May.
Phil Spencer has been synonymous with the Xbox brand for what feels like forever, but Spencer has recently moved into a position where he is planning the grand strategy for games, while ex-Minecraft boss Matt Booty will be in charge of executing said strategy in games publishing.
Booty will be reporting directly to Spencer, while the rest of the studio bosses will be reporting to Booty. Spencer spoke with Venture Beat, where he said: "I wanted to make sure we had the right organization in place to deliver on our content goals. With that, I made the decision that I wanted to anoint a leader of our Microsoft Studios organization, which if you've tracked it, I've had the leaders of our individual franchises reporting to me for the last three and a half years".
Spencer continued: "That's been great in driving our all-up strategy and getting us to the point where Satya was willing and eager to make the investment in gaming that he's made, but it's also become very clear to me that we're going to invest more in content, which we are doing, and that a unified studios leadership organization was going to be critical to our long-term success. I've asked Matt Booty to step up into the role of leading Microsoft Studios".
Ubisoft has released a new video titled 'Why We Love PC' that has a bunch of Ubisoft staff talking about their love of the PC, gaming on the PC, and the future of PC. Check it out:
Ubisoft staff go on about their love of PC gaming, only mentioning Ubisoft-made games which makes it cringe worthy to watch. Nothing about PC gamers loving the biggest PC game of the last decade; Battlegrounds, or any other game in literally any other franchise from a developer that's not Ubisoft.
Keep it real, Ubisoft.
PUBG has been patched on the PC, and while this isn't as big of an update as the huge v1.0 update last month, we should expect improved performance when there are lots of players in the same area.
The two big fixes with the new PUBG patch for the PC is where the issue with your character being "instantly stopped and adjusted", and the other fix is for when your character moved during a reply, where it looked weird - both of these issues are now resolved on the PC.
The developer has said that it intends to provide an update to gamers on what is coming to PUBG in the future, which is something to look forward to.
Capcom has announced that Street Fighter V: Arcade Edition will be heading to owners of Street Fighter V completely free of charge.
The updated version of the game will be featuring a bunch of new modes, balance updates and extra unlockable content that has been built on from the original Street Fighter V. Owners of Street Fighter V and now owners of Street Fighter V: Arcade Mode, will be joining the same player pool as PS4 fighters, as the game will still be a cross-platform experience once you decide to test your luck online.
Here is the description from the Street Fighter YouTube channel for the new update:
"Street Fighter V: Arcade Edition is a massive update loaded with free content for all SFV players! Simply download the update to receive Arcade Mode, Team Battle Mode, Extra Battle Mode and a completely redesigned user interface! The update also includes balance changes and a second V-Trigger for all 28 characters, further expanding the combat systems. Disc owners of SFV: Arcade Edition can also redeem a code for all 12 Season 1 and 2 characters via a code inside the box."